To accurately assess the opposition, know that scale matters. Many, if not most, superhuman beings operate on a level beyond a human’s best capabilities. This simple truth of the universe extends into the super hero world as well.
Often you need not worry about the impact of scale within the game’s context. The character’s Power Facts represented are designed to give advantage to the appropriate party in the appropriate context. You may, however, occasionally deem those default strictures insufficient to express the inherent might of super powered influence, and thus I have outlined overall scale approximation.
This game includes Six potential levels of scale: Mundane, Remarkable, Incredible, Amazing, Monstrous, and Unearthly.
Mundane represents all things absent of powered influence, the common Homo sapiens without magical power or sponsorship. Although an uncommon individual, Aunt May would be a member of this level, as would Batman’s faithful butler, Alfred.
Remarkable represents the peak of human development. Characters who dedicate their lives developing and mastering skills like master martial artists and truly exceptional human heroes who have achieved the pinnacle of human perfection.
Incredible comprises the majority of superheroes, i.e., any phenomena beyond mortal ken, such as mutants or magical creatures. Inexperienced heroes—whether of technological, mutant or Inhuman—may operate on this level.
Amazing indicates the more powerful superhumans on Earth including Avengers, Experienced X-men and Inhumans. This level is beyond human kin and obviously a character at this level is beyond human.
Monstrous represents the most powerful superhumans on Earth. Experienced Avengers, Omega Level Mutants, Inhuman nobility and other powerhouses. Storm, She-Hulk and The Thing operate at this scale.
Unearthly includes direct influence of major heroes and villains on Earth, including The Hulk and Thor, Captain Marvel, the Silver Surfer, and the dragon Fin Fang Foom.
Contests, Challenges, & Conflicts
When applying scale to two opposing forces or individuals, compare the sides’ levels and determine who is higher, and by how many levels. They get one of the following benefits on any rolled action against their lesser:
- +1 per level of difference to their action before the roll
- +2 per level of difference to the result after the roll, if the roll succeeds
- 1 additional free invoke per level of difference to the results of a successful create advantage action
The X-men face an incredibly powerful foe—the Juggernaut, who operates at Unearthly scale—while the X-men are Incredible-scale characters.The Juggernaut is therefore granted +2 to any actions against the X-men, or +4 to any result after the roll, or two extra free invokes on any aspect. When trying to use his Good ( +3) Force to slam Gambit into a wall, the Juggernaut chooses not to take the +2 benefit up front. By beating Gambit’s defense by 1 shift and then applying the scale advantage of +4 to the result, the Juggernaut succeeds with a 5-shift attack. Frequent and rigid application of scale rules may put human characters at a distinct disadvantage. Compensate by generously affording those players opportunities to subvert scale disadvantage in clever ways. Viable options include researching a target for weaknesses, changing the venue to one where scale doesn’t apply, or altering goals so that their opponent cannot leverage their scale advantage.
ASPECTS AND SCALE
Active situation aspects sometimes represent a superpowered effect, such as Does Whatever a Spider Can. In these cases, the GM may determine that invoking the aspect grants the additional benefit of its scale. Furthermore, a super powered created aspect can justify scale on some actions even without an invoke, such as in the case of superhuman strength; Colossus need not invoke Organic Steel Body to gain Amazing scale when utilizing his strength.